Legacy of the Last War

Session 3: Broken Arrow

20 Aryth, 998 YK

Pewter awakens to find herself in a wagon. When she looks out, she discovers that the party is among a caravan heading out of Olath to Angwar Keep. It turns out that Pewter had somehow become unresponsive over the course of the night (although the glyph on her forehead was still faintly glowing), and so the party had decided to head to the city of Aruldusk to find someone to see what the issue was.

The other members of the caravan were Betha, a House Cannith magewright, and a pair of teamsters with a load of stone destined for the keep.

Near midday a tremendous crash is heard and a plume of smoke is seen some ten miles away. The party decide to investigate and to meet up with the cravan at a camp area further up the road.

When the party come close to where they believe to be the source of the disturbance, they encounter a group of zombies. After a hard-fought battle, they discover several things: one of the zombies was wearing the uniform of a House Lyrandar skyship captain, and another bore the Mark of Finding. The party finds a few coins and a half of a set of Sending Stones on the corpse of the captain.

Finally, they come to the site of a crashed airship, the Lucky Arrow. There are no survivors among the crew; someone or something had turned them into zombies. The party fights the crew and the ship’s cargo – a pair of living burning hands spells – and investigate the wreck. The captain’s log reveals that the ship was chartered two weeks ago to head into the Mournland with an expedition and was scheduled to return to Aruldusk.

After salvaging what they could (including a Lifting Platform) from the hold of the wreck, the party meets up with the others in the caravan and proceed to Angwar Keep.

Session 2: Screams at Dawn

18 Aryth, 998 YK

The party is wakened by screams and pleas for help outside Madame Freona’s. When they investigate they find a hysterical woman who claims that her family and several workers were taken while they wre working on the family’s peat farm by a goblin raiding party. The town watch admit that they are unable to help directly but are willing to provide a reward for anyone who can provide aid. The party accepts and the woman, who introduces herself as Millivent, takes them to where the kidnapping occurred.

A trail leads the party into the Burnt Wood, and before long they come across whal seems to be an overgrown barrow. They witness an exchange between a goblin and a cloaked figure, who mantions that his group will pay the goblins well for more artifacts, and commands thew goblin to kill anyone else who comes into the area. The cloaked figure then disappears.

The party manages to fight their way into the barrow and rescue the prisoners, much to the relief and gratitude of Millicent and the rest of the townsfolk.

Session 1: Introductions.

17 Aryth, 998 YK


The words had barely echoed through the dining hall of Madame Freona’s Resthall as the burly man who uttered them strode into the room, leaving stunned diners and an open door with a fresh muddy boot print on its surface, in his wake.

A hooded figure stood up from a table and glared at the newcomer as he approached, only to be playfully smacked on the side of his head in response. The blow knocked the hood’s cowl back, revealing the horned, amber-eyed visage of a tiefling — who immediately replied with a punch to Bjorn’s face. In an instant, chaos reigned as furniture and crockery flew among the shrieks of the serving staff and the shouts of the combatants.

“Stop this at once!” Blinding bursts of light struck both figures as a warforged, its shield emblazoned with the symbol of the Sovereign Host, sprang into action. Unfortunately, the brawlers were too focused on each other to pay any attention.

A half-elf watched the spectacle from behind a copy of the Korranberg Chronicle and sighed. “Enough of this foolishness,” he muttered as he set the paper down. Reaching into his cloak, he produced a pair of tiny darts and a feather. “Asahya hasi.

Bjorn threw his head back and sank to his knees as his laughter somehow grew even louder and wilder. Within moments he was on curled into a wheezing, guffawing, snorting ball on the floor. As the others watched warily, the fit died down and he finally unfolded himself and sat up. “That was fun!” he announced, wiping tears from his eyes. “You!” He pointed a calloused finger at the tiefling. You know how to greet people properly! I like you!”

The tiefling briefly raised his eyebrows in puzzlement. Satisfied that the man sitting among the broken plates posed no further threat, he offered a hand to help him up. “Thank you, I think. I suppose introductions are in order. You may call me Ezios.”

“Pewter,” said the warforged as it touched a bruise on Ezios’ cheek; the wound glowed briefly and dissipated. “May the light of Dol Arrah and the Host shine upon you.”

“Reland,” the half-elf stated simply.

“Ho! Pleased to meet all of you!” Bjorn said with a toothy grin. “I am—”

“Bjorn,” Reland said with a sigh. “We figured that out.”

“Ah, then you must have heard of my exploits with the Seadragons of Lhazaar!”

“Uh,” Reland replied, “I don’t think—”

“Bartender!” Bjorn bellowed, completely ignoring the half-elf, “A round of drinks on me for my new friends!”

A halfling woman peeked over the bar. “If this Bjorn fellow doesn’t want me to call for the watch instead,” she called out sharply, “he’ll pay for the damage he caused first!”

Bjorn blinked and looked around at the upended furniture and broken dishes scattered around the dining area. “This always seems to happen to Bjorn,” he sighed as he picked up a table.


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